Information Course Schedule spring 2007
This course is designed to be an introduction to the topics and issues associated with information and information technology and its role in society. Throughout the semester we will consider both the consequence and impact of technologies on social groups and on social interaction and how society defines and shapes the technologies that are produced. Students will be exposed to a broad range of applied and practical problems, theoretical issues, as well as methods used in social scientific analysis. The four sections of the course are: 1) theories of technology in society, 2) information technology in workplaces 3) automation vs. humans, and 4) networked sociability.
This is a half-semester course, and is offered during the second half of the semester.
8 weeks - 3 hours of lecture per week
NOTE: Before Fall 2016, this course was named Social and Organizational Issues of Information. The course was offered for 3 units in Spring 2010 and Spring 2011 and for 4 units from 2012 to 2017.
This course uses examples from various commercial domains—retail, health, credit, entertainment, social media, and biosensing/quantified self—to explore legal and ethical issues including freedom of expression, privacy, research ethics, consumer protection, information and cybersecurity, and copyright. The class emphasizes how existing legal and policy frameworks constrain, inform, and enable the architecture, interfaces, data practices, and consumer facing policies and documentation of such offerings; and, fosters reflection on the ethical impact of information and communication technologies and the role of information professionals in legal and ethical work.
This is a half-semester course, and is offered during the first half of the semester.
7 weeks - 4 hours of lecture per week.
NOTE: Between 2011 and 2017, this course was offered for 3 units.
Note: 207 will be taught during the first half of the semester.
Three hours of lecture per week for seven and one-half weeks. Systems and project management, focusing on the process of information systems analysis and design. Includes such topics as systems analysis, process analysis, cost and statistical analysis, accounting and budgeting, and planning.
The course provides a general introduction to information and knowledge management in organizations, including:
- An introduction to tools and methods for the analysis and design of information systems.
- The management of the process of information system analysis and design, that is, project management.
One primary objective of the course is for the student to conduct an analysis of an information system and, if appropriate, design an alternate system. This system may be a manual procedure in need of improvement, a manual system that needs automation, automated procedures that need improvement, or an analytic study of an existing system. This analysis will be accompanied by a class presentation of its results. Projects are to be done on an individual or group basis. The course provides the student with the tools to conduct the study.
Among the topics covered in the lectures and readings are the process of identifying and selecting projects, project initiation, systems requirements determination, system data collection, interviewing and questionnaire development, workflow analysis and design, data flow diagramming, statistical and cost analysis, and the implementation and evaluation of systems. It is up to the student to find a project for the course. The instructor will provide guidance. The break between semesters is a good time to begin looking for organizations and/or systems that need analysis and/or improvement.
Delivering value to enterprises and ensuring long-term career success requires much more than pure technology skills. As information becomes increasingly strategic for all organizations, technology professionals must also develop the core business skills required to build personal brand, expand influence, build high-quality relationships, and deliver on critical enterprise projects.
Using a combination of business and academic readings, case discussions and guest speakers, this course will explore a series of critical business topics that apply both to start-up and Fortune 500 enterprises. Subjects to be explored include: communication and presentation skills, software and product development methodologies, negotiation skills, employee engagement, organizational structures and career paths, successful interviewing and CV preparation.
Note: This course is being offered on an S/U (Satisfactory/Unsatisfactory) basis and will involve reviewing and presenting updates on the School of Information final project.
Until 2015, this course was titled “Professional Skills Workshop.”
Science and Technology Studies (STS) is an interdisciplinary field concerned with two areas of interest to us: the interaction between technology and the social; and knowledge communities. Recent years have seen increased interaction between STS and human-computer interaction (HCI), information and communication technologies for development (ICTD), and new media.
This class will be a seminar emphasizing close reading and discussion of some classic STS works, along with more current research, emphasizing that which is relevant to information and computing technologies, and knowledge communities. Our concern will be with how these can help us understand the relationships among information technology and new media, especially design; knowledge communities; and the social.
Topics will depend in part on who’s in the class and people’s interests. Past years' topics include Social Construction of Technology (SCOT), Actor-Network Theory (ANT), Activity Theory, configuring users, epistemic cultures, situated action, reflective/critical HCI, and distributed cognition. Some of these topics are introduced in I203 but, of necessity, not in the depth. In I212, we address how these topics are useful for understanding the relationships among information technology, design, and the social. This course won’t help you get a job, but it may help you better understand what you are doing and why.
This class is open to any interested graduate student. It is particularly appropriate for I School Ph.D. students; I School master’s students interested in conceptual issues underlying some of their more applied coursework; and graduate students doing a new media emphasis, and from related departments. Past students have been from departments as varied as architecture, mechanical engineering, and education.
Three hours of lecture per week. User interface design and human-computer interaction. Examination of alternative design. Tools and methods for design and development. Human- computer interaction. Methods for measuring and evaluating interface quality.
This course covers the design, prototyping, and evaluation of user interfaces to computers which is often called Human-Computer Interaction (HCI). It is loosely based on course CS1 described in the ACM SIGCHI Curricula for Human-Computer Interaction (Association for Computing Machinery, 1992).
HCI covers many topics including:
- Human capabilities (e.g., visual and auditory perception, memory, mental models, and interface metaphors);
- Interface technology (e.g., input and output devices, interaction styles, and common interface paradigms); and,
- Interface design methods (e.g., user-centered design, prototyping, and design principles and rules), and interface evaluation (e.g., software logging, user observation, benchmarks and experiments).
This material is covered through lectures, reading, discussions, homework assignments, and a course project. This course differs from CS 160 primarily in two ways:
- There is an emphasis on interfaces for information technology applications; and,
- There is less emphasis on programming and system development, although some simple prototyping (for example, in visual basic or using JAVA GUI development tools) may be required. (CS 160 has a big programming project.)
Factors strongly impacting the success of new computing and communications products and services (based on underlying technologies such as electronics and software) in commercial applications. Technology trends and limits, economics, standardization, intellectual property, government policy, and industrial organizations. Strategies to manage the design and marketing of successful products and services.
Three hours of seminar per week. Intermediate to advanced course focusing on theory and empirical evidence for regional growth and development, using reading and discussion. Also listed as City and Regional Planning C227.
This course examines information from an economic perspective. We will introduce a range of seminal theories that describe how information is created, shared, and valued. Our focus covers both the role of information in the general economy, as well as the specific behavior of information markets. Topics will include information technology, knowledge production, markets with hidden information, digital goods, and networks. While this is a theoretical course, the tools and insights it provides may benefit any student navigating issues in the information economy.
Three hours of lecture per week. The emergence of global digital networks, such as the Internet, and digital technologies that enhance human abilities to access, store, manipulate, and transmit vast amounts of information has brought with it a host of new legal issues that lawyers preparing to practice in the 21st century will need to understand and address. Although many are trying to "map" existing legal concepts onto problems arising in cyberspace, it is becoming increasingly evident that this strategy sometimes doesn't work. In some cases, it is necessary to go back to first principles to understand how to accomplish the purposes of existing law in digital networked environments. The course will explore specific problems in applying law to cyberspace in areas such as intellectual property, privacy, content control, and the bounds of jurisdiction. Students with familiarity with the Internet and its resources or with backgrounds in some of the substantive fields explored in this course are especially welcome, but there are no formal prerequisites. Grades for the course will be based either on a series of short papers or on a supervised term paper.
Note: This course is cross-listed with Law 276.1.
Three hours of lecture per week. Theories and methods for searching and retrieval of text and bibliographic information. Analysis of relevance and utility. Statistical and linguistic methods for automatic indexing and classification. Boolean and probabilistic approaches to indexing, query formulation, and output ranking. Filtering methods. Measures of retrieval effectiveness and retrieval experimentation methodology.
This course is intended to prepare you to understand the underlying theories and algorithms of advanced information retrieval systems and to introduce the methodology for the design and evaluation of information retrieval systems. The course will introduce you to the major types of information retrieval systems, the different theoretical foundations underlying these systems, and the methods and measures that can be used to evaluate them. The course will focus on the both the theoretical aspects of information retrieval design and evaluation, and will also consider the practical aspects of how these theories have been implemented in actual systems. These topics will be examined through readings, discussion, hands-on experience using various information retrieval systems, and through participation in evaluation of different retrieval algorithms on various test collections. The prerequisite for the course is INFOSYS 202, though this may be waived with the consent of instructor. A good familiarity with computers and programming is highly desirable.
Three hours of lecture per week. This course introduces the discipline of Document Engineering: specifying, designing, and deploying electronic documents and information repositories that enable document-centric applications. These applications include web services, virtual enterprises, information supply chains, single-source publishing, and syndication.
Course topics include developing requirements, analyzing existing documents and information sources, conceptual modeling, identifying reusable components, modeling business processes and user interactions, applying patterns to make models more robust, representing models using XML schemas, and using XML models to implement and drive applications.
Document Engineering has much in common with the field of Information Architecture, but extends its scope beyond web site and web application design. It is complementary to User Interface Design and Development (IS 213), taking an "inside out" or "information driven" perspective on many of the same design issues addressed from the "outside in" by the latter.
Standards and practices for organization and description of bibliographic, textual, and non-textual collections. Design, selection, maintenance and evaluation of cataloging, classification, indexing and thesaurus systems for specific settings. Codes, formats, and standards for representation and transfer of data.
A continuation and expansion of the introductory core course 202. Organization of Information with emphasis on organization of and access to textual and non-textual materials in paper-based and digital collections. A project-oriented course designed to provide theoretical foundations for current practices and for exploration of new methodologies for effective retrieval of information content. Emphasis on implementation and evaluation of organization and retrieval systems. Designed for Master's students expecting to manage paper-based and digital collections of information resources. Includes application of standard cataloging rules and indexing methods.
Outline of Topics
- Systems for organization of paper-based and digital bibliographic and textual collections of information.
- Use and evaluation of classification systems, including those employed in the organization of bibliographic collections; organization of abstracting and indexing services.
- Use and evaluation of standardized codes and formats for the organization and cataloging of textual and bibliographic collections.
- Systems for organization of non-textual collections of information (objects, images, sound, numerical and digital formats).
- Use and evaluation of systems.
- Use and evaluation of standards.
- Design and evaluation of collections management systems, including criteria for systems design.
Course requirements will include: readings on theoretical framework and evaluation criteria for development of collections management systems; assignments in the form of projects that require use and evaluation of a variety of organizational schemes and systems; evaluative papers that require analysis of the readings, combined with evaluation of existing systems; a final project that replaces a final examination and requires design, implementation and evaluation of an organizational system for a given setting.
This course will be an introduction into the past, present, and future of the theory and practice of multimedia information systems. Through readings in semiotics, film and media theory, and the history and theory of computation and computational media, we will examine the development and differentiation of media into distinct technologies and data flows, as well as their subsequent mixing and re-mixing.
We will establish a conceptual and historical foundation to design, assess, and critique multimedia information systems. We will explore the theory and methods of the multimedia production cycle, including the editing, storage, retrieval, management, and distribution of digital media. Students will apply their theoretical knowledge in working hands-on to learn video and audio production practices
The goal of this course is to provide students with an introduction to many different types of quantitative research methods and statistical techniques. This course will be divided into two sections: 1) methods for quantitative research and, 2) quantitative statistical techniques for analyzing data. We begin with a focus on defining research problems, theory testing, causal inference, and designing research instruments. Then, we will explore a range of statistical techniques and methods that are available for empirical research. Topics in research methods include: Primary and Secondary Data Analysis, Sampling, Survey Design, and Experimental Designs. Topics in quantitative techniques include: Descriptive and Inferential statistics, General Linear Models, and Non-Linear Models. The course will conclude with an introduction to special topics in quantitative research methods.
Three hours of lecture per week. What role can information and communications technologies play in transforming lives in developing economies? This interdisciplinary course positions recent public and private sector initiatives in the context of postwar development theory and practice, and surveys methods of evaluating projects that either develop new technologies such as wireless communications and low-cost computing, or that apply new technologies to areas such as healthcare, government, microfinance, and literacy.
Special Topics Courses
Universities are knowledge organizations. Amongst their essential products one counts graduates who are accredited to establish some place for themselves in social and professional hierarchies; and research that powers economic innovation, government and public policy, and cultural and educational understanding. Both of these products depend upon the university’s massive consumption and production of information and thus on sound processes that enable its creation, management, discovery, distribution and use. These processes are not only mission critical, they are essential means by which universities distinguish themselves from one another and compete effectively in a market place where good students and good faculty are keys to its reputation and revenue growth. Yet while a university’s information management processes are mission critical, they are increasingly obsolete. They are held over from an era when information circulated in analog formats and where access to it was largely determined by one’s physical location. These same processes are increasingly dysfunctional in a world in which massive quantities of information can easily and instantaneously be “published”, discovered and transmitted.
This course evaluates trends in the information industry and how they impact upon the academic enterprise that is so heavily reliant upon outmoded forms of control over the production and flow of information. It will look in at a number of challenges in particular, including:
- the constantly evolving information needs of faculty, researchers, and students
- the changing the economics of scholarly publishing and emerging new norms of scholarly communication
- digital preservation or rather the stewardship of and entitlement to access online information that supports or results from research and learning
- the role, governance, and funding of academic libraries and campus-based information services
The course will be practically oriented and informed throughout with lectures from leading practitioners in areas under consideration.
This course is intended to acquaint Berkeley graduate students with literature from a range of disciplines that considers whether, when and how to embed policy in technical systems. The course will draw on theoretical literature about embodying values in technology design, consider the various entry points available for influencing technological design in the direction of policy or social values, and through case studies identify and imagine mechanisms for determining when technology should be viewed as "policy-making" and how various actors — technologists, policymakers, endusers — can participate in decisions about what policies the technology enables.
The course welcomes students with a variety of backgrounds, including technical computer science and engineering students and law and social science students interested in understanding the opportunities and challenges present in embedding policy in technical systems.
Course description not yet available.
Study of product design, facilities design, corporate identity design, and how these design strategies are integral to product development and influence customer satisfaction, quality issues, manufacturing procedures, and marketing tactics.
Course description not yet available.
This class provides students — scientists and non-scientists alike — with a solid understanding of the issues, strategies, and technologies of the biotech industry. The core of the course is an in-depth analysis of the strategies that companies use to compete in the biotech and healthcare industries. We will understand how companies derive winning (or otherwise) business strategies across the value chain of the pharmaceutical, agbio and healthcare industries. In specialized modules we will examine intellectual property protection issues of the biotech industry, including the challenges of commercializing academically-derived IP. We'll also look at the rising influence of the bioinformatics, genomics and proteomics companies. The final module will examine ethical issues facing the industry, such as organ and tissue farming, genetic screening and biowarfare. An early module on basic biotech science will help the non-scientists in the class to appreciate technical issues. By the end of the class, students should be able to understand and intelligently critique the business and marketing strategies of companies participating in the biotech revolution.
This course will review the current literature in Information, Communications and Development (ICTD). Readings will be selected from the range of disciplines contributing to this field: computer science, sociology, economics, business, public health, etc.
Formerly titled "Advanced Reading Seminar in Information, Communication and Development"
How does good design enhance or facilitate interaction between people? How does good design make the experience people have with computational objects and environments not just functional, but emotionally engaging and stimulating? This seminar will cover visual design basics (e.g., color, layout, typography, iconography) as well as new interface metaphors beyond desktops (e.g., for mobile devices, computationally enhanced environments, tangible user interfaces). Students will get a hands-on learning experience on these topics through course projects, design critiques, and discussions, in addition to lectures and readings.
This course is now offered as Info 265.
Typically offered SPRING semester.
This is a Core Course of the MOT program and is not a required course for the MOT certificate.
This course is designed to give business and engineering students an overview of the main topics related to the management of technology, with a focus on innovation as it relates to products, processes, and business models. Why do so many new technology businesses fail, and why are so many successful businesses unable to recognize fundamental market transitions that can change the structure of an entire industry? The course covers the full spectrum of activities associated with technology businesses, from strategy and R&D through marketing and distribution. The format is highly interactive and includes readings, case studies, and guest speakers from inside and outside the MOT program.
This course is typically offered in the SPRING
This is a Related Course of the MOT program
You know the transformation your business needs – now what? Managing business transformation projects links strategy to operations. This is how you execute the change. This is the difference between a company that wants to change and a company that can change. This is the discipline of implementing significant, sustainable change to people, process, and technology across an enterprise.
If you are an aspiring management consultant, business manager, or technical manager who wants to be the one they come to when it’s time to move past talking about change and turn activity into progress, then this course will give you the insights and skills to apply business process improvement methodology, project business case analysis, and primarily formal project management to effectively sponsor and lead the execution of business transformation projects.
Our study will take us through case studies of successful and unsuccessful projects in a variety of industries, a framework, practical techniques, guest speakers from industry, and lab exercises with specific software tools. Evaluation will be based on a team project and individual essays. You will ultimately take with you a toolbox of templates and other resources that you can directly apply to future real projects.
Course Syllabus (pdf)
Typically offered in the Spring semester.
This is a Core Course of the MOT program.
Most innovations fail. Yet companies that don't innovate die. Managing innovation thus constitutes one of the most difficult and critical tasks facing a manager. Nor is this solely the concern of high tech companies - companies in traditionally "low tech" businesses such as consumer packaged goods (like Procter & Gamble) find that innovation translates directly into growth in new businesses, and better profits in existing businesses.
The course adopts a capabilities-based view of the firm, drawing from economic, organizational, and engineering perspectives. The goal of the course is to identify the sources of innovative success and failure inside corporations, and how companies can develop and sustain a capability to innovate. The course will count towards students' Management of Technology (MOT) certificate, and graduate level cross-registrants from the Graduate College of Engineering (except those still in their first year of study) and School of Information are encouraged.
There are two books required for the course: 1) Open Innovation: The New Imperative for Creating and Profiting from Technology (Harvard Business School Press, 2003), and 2) Open Business Models: How to Thrive in the New Innovation Landscape ( Harvard Business School Press, 2006). Full disclosure: I wrote both of these books. There is also a Course Reader. Continuation of course description
Course Syllabus (pdf)
This course focuses on employing XML and web services to reuse or "remix" digital content and services. Students will learn practical tools and techniques to recombine personal information through hands-on explorations and projects.
- weblogs, wikis, and their underlying technologies
- content syndication via RSS
- building applications on top of Flickr, the image sharing site, and delicious, and other social bookmarking sites
- incorporating content from libraries via new digital library technologies
- sending content to the campus' new learning management system, bSpace
- exploiting the XML of OpenOffice.org and Microsoft Office to create and manipulate "smart documents"
- incorporating geospatial services into the mix of services
Students are expected to have some basic knowledge of XML. No experience with web services is expected.
This course is intended to provide the core skills needed for the identification of opportunities that can lead to successful, entrepreneurial high technology ventures, regardless of the individual's "home" skill set, whether technical or managerial. We examine in depth the approaches most likely to succeed for entrepreneurial companies as a function of markets and technologies. Emphasis is placed on the special requirements for creating and executing strategy in a setting of rapid technological change and limited resources. This course is open to both MBA and Engineering students (who enroll through the College of Engineering), and is particularly suited for those who anticipate founding or operating technology companies.
The interdisciplinary nature of Services Science intensifies the process of transferring service design from theory to practice. To survive in the corporate world, a service design must weather a series of challenges, ranging from strategic and cultural to financial and technological. This course focuses on understanding and solving the heterogeneous challenges that can arise in the practical implementation of a service design concept, including:
- Technology feasibility of the service design
- Cultural issues in implementation
- Implementation methodology
- Corporate strategy in the context of service implementation
- Risk management and compliance
- The interplay between product market and capital market cycles
- Service implementation success metrics
Weekly lecture by outside guests on topics relevant to students interested in Services Science, Management and Engineering.
Grade or pass fail - may not be repeated for credit.
This is a Related Course of the MOT program, usually taught in Spring.
Sustainable Design, Manufacturing and Management as exercised by the enterprise is a poorly understood idea and one that is not intuitively connected to business value or engineering practice.
This course will provide the basis for understanding (1) what comprises sustainable practices in for-profit enterprises, (2) how to practice and measure continuous improvement using sustainability thinking, techniques and tools for product and manufacturing process design, and (3) the techniques for and value of effective communication of sustainability performance to internal and external audiences.
Material in the course will be supplemented by speakers with diverse backgrounds in corporate sustainability, environmental consulting, and academia.
Discussions of papers in the reader including case studies will be used to illustrate topics. A final class project will be required (for those registered for 3 units), with students working individually or in small groups. Cross functional groups including both engineering and MBA students are encouraged. Class projects will apply the analysis techniques covered in this course to design and develop environmentally mindful products or processes or analyze policies that lead to environmental improvements. Interaction with industry and collection of real-world data will be encouraged.
David Dornfeld received his B.S., M.S. and Ph.D. degrees in Mechanical Engineering from the University of Wisconsin-Madison in 1976 in the area of Production Engineering. He joined the faculty of the University of California at Berkeley in the Mechanical Engineering Department in 1977 and is presently Professor of Manufacturing Engineering. Since July 1, 1999 he holds the Will C. Hall Family Chair in Engineering. He is presently Associate Dean for Interdisciplinary Studies in the College of Engineering.In 1982 and 1992 he was Directeur de Recherche Associe, Ecole Nationale Superieure des Mines de Paris, Paris and Invited Professor, Ecole Nationale Superieure d'Arts et Metiers- ENSAM, Paris, respectively.
Dr. Dornfeld's research activities are in several fields of manufacturing engineering and flexible automation: acoustic emission monitoring and analysis of manufacturing processes; burr formation and edge finishing (leads an industry consortium supporting work in this area); precision manufacturing with specialization on chemical mechanical planarization for semiconductor manufacturing; green manufacturing; and intelligent sensors and signal processing for process monitoring and optimization. He has published over 270 papers in these fields, contributed chapters to several books and has four patents based on his research work. He is a consultant on sensors, manufacturing productivity and automation and process modeling and the associated intellectual property issues.
Professor Dornfeld is a Fellow and an active member of the American Society of Mechanical Engineers (ASME), He was the recipient of the ASME Blackall Machine Tool and Gage Award in 1986. He is a Fellow and past-Director of the Society of Manufacturing Engineers (SME) and a recipient of the 2004 SME Fredrick W. Taylor Research Medal, member of Japan Society of Precision Engineering (JSPE), American Society of Precision Engineering (ASPE), and Materials Research Society (MRS) . He is past-President of the Board of Directors , North American Manufacturing Research Institute (NAMRI/SME). He is an Active Member of the CIRP (International Institution for Production Engineering Research) where he serves as member of the governing Council and is past-Chair of the Scientific Technical Committee on Cutting.
This course takes a social science approach to new media, specifically visual media. The social sciences are concerned with visual media in two ways: as research tools, and as a topic of research. As research tools, visual media are created and analyzed in field research, and used in publication. As a research topic, visual media represent a significant form of activity and communication. People are increasingly using new technologies and media, including digital photography, cameraphones, video, and the internet, to create and use visual media for new purposes.
We will explore a variety of issues related to both these approaches. Our primary orientation is from the social sciences, not the humanities, but both are needed to understand this topic. In addition, we'll look at the technologies involved.
This course should be of interest to students in the social sciences, computer science, and the humanities who are interested in expanding their understanding of the uses of visual media and methods of studying them. This will be a highly-participatory seminar, with students expected to contribute to the discussion from their own discipline and to learn about other disciplines' approaches and understandings.
One and a half hours of lecture and lab per week. Discussion and tutorials on various UI design tools. Learn how to use software packages including Photoshop, Illustrator, and Visio to create various UI deliverables including user flows, wire frames, high-fidelity prototypes. Additionally, review basic and advanced HTML and CSS techniques.
This class is a complement to 213; however, it is open to all I School students.
This course is a broad survey of Web-based publishing, defined here as any well-designed service for providing information using Web formats and protocols. It touches on strategy and project planning considerations, but emphasizes design, implementation, and delivery issues.
Design topics include publishing process modeling and document workflows, content reuse, document formats, compound documents, internationalization and localization, and the associated questions of usability and accessibility.
Implementation issues include URI design, Web server setup, and storage management, starting from the foundation (XML databases) and moving on to specialized content management systems.
Delivery issues include cross-media publishing and syndication alternatives such as RSS and Atom.
This is a Related Course of the MOT program.
No other technology in the history of this planet has proliferated as quickly to as many people as the mobile phone. Within only two decades of commercial deployment, worldwide mobile phone subscriber population (over 2.5 billion) and annual unit shipments (approaching one billion) have surpassed those of fixed-line phones, television sets, personal computers, and fixed-line internet connections. Yet, despite this explosive growth, few segments within the information technology industry have proven as challenging as wireless for new entrants (whether startups or industry giants such as Intel and Microsoft). In this course, students will analyze the role of regulatory, technological, economic, and market forces in shaping wireless industry structure, value chain, business and operating models, competitive dynamics, and barriers to entry. Special emphasis is placed on identifying new opportunities and understanding the challenges for startups and other new entrants. In the context of this course, wireless communications encompasses voice, data, and video services (including broadcasting) offered over terrestrial and satellite networks. Given its size and relative impact, well over half of the course will be devoted to cellular markets and technologies. There are no prerequisites beyond graduate student standing but material is drawn from a variety of disciplines including public policy, law, economics, finance, marketing, engineering, and physics.
The topics covered include:
- Spectrum policy and regulation
- Technology standards and infrastructure
- Mobile handsets
- Business and operating models for wireless network operators
- Marketing and pricing of wireless services
- Devices and applications
- Cellular markets and competitive strategy
- Cellular markets in developing countries
- Broadcasting and content delivery
- Broadband wireless access
- Emerging applications and business models for wireless services
BIOGRAPHICAL SKETCH: Dr. Reza Moazzami has over fifteen years of experience as an engineer, entrepreneur, and investor in the communications industry. Dr. Moazzami received B.S. with highest honors, M.S., and Ph.D. degrees in Electrical Engineering and Computer Science from UC Berkeley, and an MBA from the Sloan School of Management at the Massachusetts Institute of Technology. He holds eleven patents and has been a speaker at numerous technology industry conferences and leading universities.
Course Syllabus (pdf)
Seminars & Colloquia
One hour colloquium per week. Must be taken on a satisfactory/unsatisfactory basis. Colloquia, discussion, and readings are designed to introduce students to the range of interests of the school.
The seminar explores selected advanced topics relating to 'digital libraries' with special emphasis on:
- Access to networked resources
- Use of two or more resources in conjunction
- Combined use of two or more retrieval systems (e.g. use of pre- or post-processing to enhance the capabilities)
- The redesign of library services
It is expected that these issues will require attention to a number of questions about the nature of information retrieval processes, the feasibility of not-yet-conventional techniques, techniques of making different systems work together, social impact, and the reconsideration of past practices. More generally, the seminar is intended to provide a forum for advanced students in the School. Anyone interested in these topics is welcome to join in — and to talk about their own work. This is a continuation of the previous Lynch/Buckland seminars.
This course seeks to investigate the intersection of games and gaming culture with topics of importance to the School of Information. The scope will include issues of social studies, information economics and policy, and user interface design. The course will explore questions such as: What makes a game? What is the role of gaming in society? Why do people play? How are games used as part of story telling? In what social contexts are games played? How do issues of gender, race and sexuality play out in gaming culture? What can games teach us about learning? What makes a successful serious game? What makes a game immersive? Can games be considered art?
Through a series of critical readings and group discussions, we will attempt to answer these questions and consider what part games play in our understanding of information. Our studies will be focused on computer-aided games and video games, but will not be limited exclusively to them.
Each week, readings will be discussed as part of a two hour class meeting. Students will be expected to lead one week's discussion during the course. Part of leading will include selecting readings appropriate for the week's selected topic. There also may be one or two guest speakers, depending on scheduling.
The final deliverable will be a detailed bibliography evaluating the readings, listing resources for continued studies (such as books, journals, web sites, and scholars), and suggestions for further directions ludology could take at the School of Information and beyond.