The School of Information is UC Berkeley’s newest professional school. Located in the center of campus, the I School is a graduate research and education community committed to expanding access to information and to improving its usability, reliability, and credibility while preserving security and privacy.
The School of Information's courses bridge the disciplines of information and computer science, design, social sciences, management, law, and policy. We welcome interest in our graduate-level Information classes from current UC Berkeley graduate and undergraduate students and community members. More information about signing up for classes.
Instead of looking for design solutions to fix existing problems in privacy, I School researchers used speculative design fictions to explore the potential privacy issues that may arise in future uses and adoptions of emerging biosensing technologies.
I School researchers have developed a custom-fit earpiece that that can capture “passthoughts” through brainwave signals from the ear canal, and for the first time demonstrated one-step three-factor authentication.
The smart fabric could be used to create clothes with dynamically changing colors or patterns. But who would wear clothes that double as a computer display? And why? New research explores these questions.
Is technology affecting our mental health? Can technology support free speech and still protect against harassment? How do we embed our biases in big data algorithms? The Center for Technology, Society & Policy wants to explore these questions and more.
The dataset could help answer whether it’s possible to accurately use consumer-grade devices to interpret attention level in a problem-solving test. The class hopes that other researchers will be able to repeat the experiment with even larger subject pools.
Machines increasingly do humans’ jobs. But what happens when a human performs a machine’s tasks? A new project by doctoral student Laura Devendorf explores that role reversal, with unexpected insights into the creative process how people interact with machines.