Design

Related Faculty

DSC_0238.JPG
Associate Professor
Human-computer interaction, tangible user interfaces

Recent Publications

May 8, 2019

This paper reviews HCI research on privacy and design to discuss how utilizing a broader range of design methods from HCI can help support “privacy by design” efforts.

Dec 15, 2018

What can machines know about the mind? This dissertation seeks to understand people’s beliefs about this question: how these beliefs affect and arise from interactions with digital sensors, from prior beliefs about the mind and the body; and how these beliefs may shape the design of technical systems in the future.

The purpose of this dissertation is twofold. First, it surfaces that the boundary between sensing bodies and sensing minds is unstable, deeply entangled with social context and beliefs about the body and mind. Second, it proposes the porousness of this boundary as a site for studying the role that biosensing devices will play in near future. As biosensors creep into smart watches, bands, and ingestibles, their ability to divine not just what these bodies do, but what they think and feel, presents an under-explored avenue for understanding and imagining how thesetechnologies will come to matter in the course of life.

Nov 8, 2018

We investigate cybersecurity toolkits, collections of public facing materials intended to help users achieve security online. We look at design dimensions of these toolkits, and investigate how the toolkits construct security as a value and how they construct people as (in)secure users.

Pages

Design news

Hany Farid

Hao Li, a deepfake pioneer and an associate professor at the University of Southern California, is impressed by the Chinese app Zao, which allows you to place yourself in popular television shows and movies with just a single photograph. 

Richmond Wong

Instead of looking for design solutions to fix existing problems in privacy, I School researchers used speculative design fictions to explore the potential privacy issues that may arise in future uses and adoptions of emerging biosensing technologies.

graphic displaying passthoughts and earEEG

I School researchers have developed a custom-fit earpiece that that can capture “passthoughts” through brainwave signals from the ear canal, and for the first time demonstrated one-step three-factor authentication.

ebb-thumb-square.jpg

The smart fabric could be used to create clothes with dynamically changing colors or patterns. But who would wear clothes that double as a computer display? And why? New research explores these questions.

Laura Devendorf makes a toy gun from hot glue and candy, following the computer's instructions.
Machines increasingly do humans’ jobs. But what happens when a human performs a machine’s tasks? A new project by doctoral student Laura Devendorf explores that role reversal, with unexpected insights into the creative process how people interact with machines.
chi2014.jpg
School of Information faculty and students are presenting their research on human-computer interaction in Toronto this week at the annual CHI conference.
chi2013.jpg
Eight I School faculty and students will be presenting their research at the upcoming CHI Conference in Paris, France.
The "AnyType" app creates a custom typeface based on photgraphs of the user's environment.
The mobile app “AnyType” lets people experiment with the creative process — and encourages them to see the world around them through a new lens.
mobile2.jpg
Suzanne Ginsburg will be teaching the new course “Designing Mobile Experiences” at the School of Information in Fall 2012. Ginsburg talks about her upcoming course and the biggest challenges when designing for mobile devices.

Pages