Conference

InfoCamp Berkeley 2011

Saturday, March 5, 2011
9:00 am
 – Sunday, March 6, 2011
5:00 pm
Rachel Hinman (Nokia Research Center) & Donald Brinkman (Microsoft Research)

InfoCamp Berkeley is an unconference for the information community

It features an egalitarian, community-driven format in which most presentations are designed and delivered by participants. And it’s a lot of fun! InfoCamp Berkeley 2011 is for anyone interested in user experience, information architecture, interaction design, information management, information design, librarianship, online search, informatics, or related fields.

At InfoCamp Berkeley 2011, we want to build

  • We want to build bridges. Solutions to information problems need the thinking of librarians, designers, programmers, researchers, educators, policy experts and business people.
  • We want to build relationships. If we can learn from each other, we can work with each other to make a positive impact in the world.
  • We want to build things. Understanding technology makes information products and services possible. Understanding the social implications of technology will make them better.

Come build with us.

We have a blog where we post news and updates, a wiki where you can find the people at and behind InfoCamp Berkeley and other useful stuff, and there’s Twitter and Facebook.

You need more? Write us an email: berkeley@infocamp.org

Rachel Hinman will join us to share her experience as a researcher, designer and a recognized thought leader in the mobile user experience field. Mobile computing has seen a spectacular rise in years past and will only continue to grow in importance. As creators of information products and services, the unique challenges and opportunities of the mobile context force us to think differently.

Currently, Rachel is a senior research scientist at the Nokia Research Center in Palo Alto, California. There she focuses on the research and design of emergent and experimental mobile interfaces and mobile experiences for emerging markets.

Prior to joining Nokia, Rachel was and experience design director at Adaptive Path, and a mobile researcher and strategist for Yahoo’s mobile group. Rachel’s innate sensitivity to people and culture have proven powerful skills in the field, enabling her to successfully lead research studies on mobile phone usage in the US, Europe, Asia and Africa.

Rachel writes and speaks frequently on the topic of mobile research and design. She is the creative force behind the 90 Mobiles in 90 Days Project and her perspectives on mobile user experience have been featured in Interactions Magazine, BusinessWeek and Wired. Currently, Rachel is writing The Mobile Frontier: A Guide for Designing Mobile User Experiences with Rosenfeld Media. Expected publication is winter of 2011.

Read more about Rachel’s work at rachelhinman.com

Donald Brinkman manages external programs in digital humanities, digital heritage and games for learning at Microsoft Research. Before joining MSR, Donald served for two years as a technical program manager for the Microsoft education group. In that role he was responsible for defining vision of innovative business intelligence and analytics for education as well as driving a variety of enterprise-scale server capabilities.

Prior to joining Microsoft he spent eight years in developmental and technical roles acquiring and executing government research contracts in areas such as quantum computation; signals intelligence; electromagnetic and kinetic simulations; behavioral economics; game theory; and cross-cultural communications.  Donald is a writer, painter, game designer, and a passionate advocate of the benefits of building bridges between technical and humanist disciplines. He is particularly interested in disruptive technologies that leverage crowdsourcing, social computing, culture jamming, transmedia, and other non-traditional approaches.

Donald manages the Games for Learning Institute, a consortium of 8 universities, 14 principal investigators, and a small army of graduate students whose mission is to explore what makes games fun, what makes them educational, and how to best blend the two goals. He is developing the second versions of ChronoZoom, a tool to visualize massive time scales for the purpose of teaching Big History and enabling massively multidisciplinary research. Other projects include Project Garibaldi and Game Show NYC.

Last updated:

March 26, 2015